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Using 3d luts davinci resolve
Using 3d luts davinci resolve












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using 3d luts davinci resolve

This topic was modified 3 years, 7 months ago by doontoon.Necessary cookies are absolutely essential for the website to function properly.

using 3d luts davinci resolve

Thank you for your continued (and seemingly limitless) patience with inane questions like this.

using 3d luts davinci resolve

**tl:dr** Could you kindly advise me on whether I need to both apply the display calibration profile at the system level *and* the aforementioned 3D LUT in Resolve at once? Or does this amount to just stacking the same profile? I am so confused by all this. When I apply the LUT only, the results look to me like it couldn’t possibly be the right way of doing things: my desktop has a significant green cast and the Resolve preview window is very contrast and dark. I don’t really understand how these two steps interact but can see that applying the monitor profile changes the way everything looks, and that then applying the LUT in Resolve’s colour-management settings further changes the way the preview window looks. I followed this guide on the website here which involves, on the one hand, creating a 3D LUT for Resolve (I am ignorant of what a LUTs is used for in this context), and, on the other, creating a calibration profile for the monitor.














Using 3d luts davinci resolve